[DirectX 6 Programmer's Reference] Minimum and Maximum Stretch Factors (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 7 Programmer's Reference] Minimum and Maximum Stretch Factors (100%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 3 Programmer's Reference] Minimum and Maximum Distance Values (36.2135176651306%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DBuffer Interface
[DirectX 6 Programmer's Reference] Minimum and Maximum Distances (33.6551853943158%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Minimum and Maximum Distances (33.6551853943158%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 3 Programmer's Reference] Minimum and Maximum Distances (30.685817805383%)
DirectSound > DirectSound Overview > Three-Dimensional Sound
[DirectX October 2006 Documentation] Minimum and Maximum Distances (29.9025974025974%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Minimum and Maximum Distances (23.1573498964803%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Minimum and Maximum Distances (23.1573498964803%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers