[DirectX 7 Programmer's Reference] Using System Messages (79.7619047619048%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using System Messages (75.219298245614%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using Player Messages (73.8095238095238%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (72.6190476190476%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (70.5938697318008%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (68.1034482758621%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (67.5492610837438%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (65.2519893899204%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (64.6978021978022%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (55.7942171258868%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (52.1001683501684%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX Protocol in an Application (49.4118819776715%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (49.4118819776715%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX October 2006 Documentation] Using Templates (48.8429462694169%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Segments (48.4513422593918%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (48.0856015220844%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (47.8594322344322%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX October 2006 Documentation] Using Styles (47.6524700789407%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (44.8874590321959%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (44.4958550221708%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 6 Programmer's Reference] Using Wave Files (39.6667568542569%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Ports (37.2858044733045%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (37.0873917748918%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectPlay (37.0405179615706%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (36.3690476190476%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Macro Definitions (35.8908780903666%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (35.7619949494949%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (35.1183702499492%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (33.4274193548387%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (33.2115800865801%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (31.3365800865801%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (31.1430750790019%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.7895768025078%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the Registry (30.4182330827068%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (28.7142255892256%)
DirectSound > Overview > Creating Sound Buffers