[DirectX 7 Programmer's Reference] Using Lobby Messages (79.7619047619048%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Player Messages (72.6190476190476%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (72.6190476190476%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (69.6679438058748%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (68.1034482758621%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (67.5492610837438%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 3 Programmer's Reference] Using System Messages (65.6954887218045%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (65.2519893899204%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (64.6978021978022%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (55.7942171258868%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (51.3425925925926%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX Protocol in an Application (49.4118819776715%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (49.4118819776715%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (47.8594322344322%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX October 2006 Documentation] Using Styles (46.9977081741788%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (46.9977081741788%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (46.92281082441%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX October 2006 Documentation] Using Bands (46.5465803546299%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (43.0422209369578%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (43.0422209369578%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Wave Files (39.0119949494949%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Ports (37.7619949494949%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Macro Definitions (37.3401534526854%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (36.7619949494949%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (36.4326298701299%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectPlay (36.0087719298246%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (35.7738095238095%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (35.1183702499492%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 3 Programmer's Reference] Using Macro Definitions (32.5923504413207%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.3521505376344%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.7895768025078%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (30.0568181818182%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the Registry (29.7039473684211%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (29.7039473684211%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.1487414187643%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model