[DirectX 6 Programmer's Reference] About Mode 13 (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] About Mode 13 (100%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] About DMA Device Support (68.2459677419355%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] About DMA Device Support (68.2459677419355%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] About DirectDraw Video-Port Extensions (64.2543859649123%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Video Ports
[DirectX 6 Programmer's Reference] About DirectDraw Video-Port Extensions (62.5877192982456%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Video-Ports
[DirectX 6 Programmer's Reference] About Device Types (37.30697407168%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Direct3D Device Types
[DirectX 7 Programmer's Reference] About Device Types (37.30697407168%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Direct3D Device Types
[DirectX 6 Programmer's Reference] About Execute Buffers (37.1482439129498%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] About WDM Video Capture (36.1900780379041%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Video Capture
[DirectX 7 Programmer's Reference] About Render States (35.477636398689%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] About the Render Engines (34.6408160552897%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Rendering a Project
[DirectX 8.1 C/C++ Programmer's Reference] About the Audio Capture Filter (31.1538461538462%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 3 Programmer's Reference] About DirectSetup (30.5882352941176%)
DirectSetup
[DirectX 3 Programmer's Reference] About Direct3D (29.8260073260073%)
Direct3D > Direct3D Overview > About Direct3D
[DirectX 2 Programmer's Reference] About DirectDraw (29.6260683760684%)
DirectDraw > Overview
[DirectX 8.1 C/C++ Programmer's Reference] About DirectShow (28.9423076923077%)
DirectX 8.1 (C++) > DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] About RIFF (28.3489055228186%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format
[DirectX October 2006 Documentation] About RIFF (28.3489055228186%)
DirectMusic > DirectMusic C/C++ Reference > DirectMusic File Format
[DirectX 3 Programmer's Reference] About DirectSound (27.2549019607843%)
DirectSound
[DirectX 2 Programmer's Reference] About Immediate Mode (27.0401337792642%)
Direct3D > Immediate-Mode Overview
[DirectX 3 Programmer's Reference] About Immediate Mode (27.0401337792642%)
Direct3D > Immediate-Mode Overview
[DirectX 2 Programmer's Reference] About Retained Mode (26.2728499570605%)
Direct3D > Retained-Mode Overview
[DirectX 3 Programmer's Reference] About Retained Mode (26.2728499570605%)
Direct3D > Retained-Mode Overview
[DirectX 8.1 Visual Basic Programmer's Reference] About Devices (26.0989010989011%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 2 Programmer's Reference] About DirectSound (24.9220713926596%)
DirectSound > Overview
[DirectX 2 Programmer's Reference] About DirectSetup (24.9220713926596%)
DirectSetup > Overview