[DirectX 3 Programmer's Reference] Z (100%)
Glossary
[DirectX 6 Programmer's Reference] Z (100%)
DirectX Foundation > Glossary
[DirectX 7 Programmer's Reference] Z (71.4285714285714%)
Microsoft DirectX 7.0 > Glossary
[DirectX October 2006 Documentation] Z (42.5925925925926%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Quaternion > Fields
[DirectX October 2006 Documentation] Z (42.2222222222222%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > MouseState > Properties
[DirectX October 2006 Documentation] Z (42.2222222222222%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > JoystickState > Properties
[DirectX October 2006 Documentation] Z (40.7407407407407%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Vector3 > Fields
[DirectX October 2006 Documentation] Z (40.7407407407407%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Vector4 > Fields
[DirectX 2 Programmer's Reference] Z-Buffers (19.4444444444444%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Z-Buffers (19.4444444444444%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Z-Buffers (18.8829561827274%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 7 Programmer's Reference] Z-Buffers and Overlays (18.4848484848485%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Technical Background
[DirectX 6 Programmer's Reference] Z-Buffers and Overlays (17.7332329506243%)
DirectX Media > Direct3D Retained Mode > Technical Background
[DirectX 6 Programmer's Reference] Z-Buffer Performance (16.2091503267974%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 7 Programmer's Reference] Z-Buffer Performance (16.2091503267974%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 2 Programmer's Reference] Z-Buffers (10.3059581320451%)
DirectDraw > Overview > Support for 3D Surfaces