[DirectX 3 Programmer's Reference] Texture Filtering (53.1958594652765%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Colors (52.3625261319432%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (52.3625261319432%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 7 Programmer's Reference] Texture Format Selection Rules (48.566211633771%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Overviews > Textures
[DirectX 6 Programmer's Reference] Texture Format Selection Rules (48.4740457351535%)
DirectX Media > Direct3D Retained Mode > Overviews > Textures
[DirectX 3 Programmer's Reference] Texture Wrapping (43.4206368733894%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 7 Programmer's Reference] Texture Argument Flags (42.0427933802858%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (41.7539702067227%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 7 Programmer's Reference] Texture Argument Flags (41.5710952670782%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode Visual Basic Reference
[DirectX 6 Programmer's Reference] Texture Blending Techniques (39.3316523200881%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 6 Programmer's Reference] Texture Argument Flags (37.860113613309%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference
[DirectX 6 Programmer's Reference] Texture Compression (37.4448598672579%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Surface Objects (37.4448598672579%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Compression (37.4448598672579%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Handles (36.6115265339246%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX October 2006 Documentation] Texture Dirty Regions (34.3694026606382%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Palettes (33.5360693273049%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (33.4195577196186%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (33.4195577196186%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Addressing Modes (32.7027359939715%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering State (32.5862243862853%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering State (32.5862243862853%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Dirty Regions (31.9500478219285%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Coordinate Formats (31.8694026606382%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (31.7528910529519%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (31.7528910529519%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (31.33937628612%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing State (30.9195577196186%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Addressing State (30.9195577196186%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Argument Flags (29.9242819464974%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX 2 Programmer's Reference] Texture Size (28.2058806480596%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 2 Programmer's Reference] Texture Maps (24.1089180650958%)
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