[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::GetTextureCoordinates (75.2020202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (70.2020202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (69.6464646464647%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetMaterial (68.5353535353535%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (67.9450757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::GetTextureCoordinates (67.3895202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (62.3895202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (61.8339646464647%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetVertexColorRGB (60.7228535353535%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface