[DirectX 6 Programmer's Reference] Access Grant Operators (D3D_OVERLOADS) (92.4242424242424%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 7 Programmer's Reference] Access Grant Operators (D3D_OVERLOADS) (89.7435897435897%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 6 Programmer's Reference] Access to the Primary Buffer (18.0240621316136%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Access to the Primary Buffer (18.0240621316136%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Access to DirectDraw Surfaces (15.7099665362565%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Using the VMR for DirectShow Filter Developers
[DirectX 8.1 C/C++ Programmer's Reference] Access the Contents of an Index Buffer (14.3902555301297%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Index Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Access the Contents of an Index Buffer (14.3902555301297%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Index Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Access Additional Interfaces (9.81321310268679%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters > Write a Transform Filter in C/C++