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Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 3 Programmer's Reference] Triangle Interpolants (55.9098806713874%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX October 2006 Documentation] Triangle Interpolation (43.9516129032258%)
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[DirectX 2 Programmer's Reference] Triangle Strips and Fans (39.1632341370852%)
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[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (36.647465437788%)
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[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (36.647465437788%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Triangle Interpolation (36.4448593675513%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Triangle Strips (31.7641129032258%)
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[DirectX 6 Programmer's Reference] Triangle Flags (29.5501265022138%)
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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Strips (28.7970430107527%)
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (27.940188172043%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
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[DirectX 3 Programmer's Reference] Triangle Flags (26.9172991777356%)
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[DirectX 6 Programmer's Reference] Triangle Fans (26.7137096774194%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (26.7137096774194%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
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[DirectX 7 Programmer's Reference] Triangle Interpolants (26.6666666666667%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
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[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (26.4372119815668%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
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[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (25.8568548387097%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (24.815188172043%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types