[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (70.995670995671%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetVertexColor (70.4004329004329%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (70.2020202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexColor (69.8051948051948%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (67.9450757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (63.183170995671%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetVertexColor (62.5879329004329%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (62.3895202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexColor (61.9926948051948%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface