[DirectX 6 Programmer's Reference] Playing the Primary Buffer Continuously (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Playing the Primary Buffer Continuously (100%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Playing the Primary Buffer Continuously (67.3677884615385%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Playing the Primary Buffer Continuously (67.3677884615385%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Playing Sounds (67.3453996983409%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Playing Sounds (67.3453996983409%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Playing a MIDI File with Custom Instruments (47.1303320482527%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 7 Programmer's Reference] Playing a MIDI File with Custom Instruments (47.1303320482527%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 6 Programmer's Reference] Playing Music (36.4087709675945%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Playing Sounds (34.802778920426%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds (33.7892499657206%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Playing Sounds (31.8885292031072%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds (31.6964897847251%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Playing Sounds on Audiopaths (30.6201151789387%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 7 Programmer's Reference] Playing Music (29.6627392215628%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds on Audiopaths (29.3089263677499%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds on Audiopaths (29.3089263677499%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Playing Segments (28.2256958727547%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX 8.1 C/C++ Programmer's Reference] Playing Karaoke Discs (27.5000766777083%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a Script-Based DVD Application
[DirectX October 2006 Documentation] Playing WAV Sounds in Music Time (26.7144620085797%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments > WAV-Based Segments
[DirectX 8.1 C/C++ Programmer's Reference] Playing Karaoke Audio Streams (26.5712841080488%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a DVD Application in C++
[DirectX 8.1 Visual Basic Programmer's Reference] Playing a MIDI File with Custom Instruments (25.7258851020101%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands