[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (100%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (90.1315789473684%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (90.1315789473684%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (59.7039473684211%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (59.7039473684211%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (59.4322344322344%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (59.4322344322344%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using Player Messages (51.4285714285714%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (45.8928571428571%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (45.8890374331551%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (44.2220470531167%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (42.9062575794324%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (40.6856815952926%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 3 Programmer's Reference] Using a Custom Mixer (38.0525176577808%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (37.3946229209387%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.3946229209387%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (36.7002063983488%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (35.7017543859649%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (35.0972024656235%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (33.6458333333333%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX October 2006 Documentation] Using the Capture Buffer (33.5298473456368%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using HLSL Shaders (33.2487468671679%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX October 2006 Documentation] Using WAV Data (32.1889282028601%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 2 Programmer's Reference] Using a Custom Mixer (32.1001367053999%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Hardware Mixing (31.5566657284924%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.4422419685578%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.4422419685578%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (30.6892230576441%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (29.2216117216117%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.1019214703425%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (28.4357670193584%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (28.0966840177367%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectSetup (23.2247284878864%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (21.7058029689609%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows