[DirectX 3 Programmer's Reference] IDirect3DRMLight and IDirect3DRMLightArray Interfaces (79.1549789621318%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMLight::QueryInterface (43.3518824450048%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight Interface Method Groups (41.4650899921746%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (40.9933918789671%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (40.9933918789671%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (40.5216937657595%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (36.2764107468916%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (36.2764107468916%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetEnableFrame (35.804712633684%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (35.804712633684%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 7 Programmer's Reference] IDirect3DRMLight (34.199634814364%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (33.3931832014607%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces