[DirectX 6 Programmer's Reference] Using DMA (60.1190476190476%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (60.1190476190476%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using Mode 13 (57.7380952380952%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (57.7380952380952%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (54.4047619047619%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (52.1062271062271%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (52.1062271062271%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (45.1746031746032%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Gamma Controls (38.003663003663%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Gamma Controls (38.003663003663%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] Using Color Controls (37.4084249084249%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Color Controls (37.4084249084249%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (35.4395604395604%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (35.4395604395604%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (34.8443223443223%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Using Indexed Vertex Blending (34.0659340659341%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Geometry Blending (34.0659340659341%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Indexed Vertex Blending (34.0659340659341%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (34.0659340659341%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX October 2006 Documentation] Using Effects in DirectMusic (34.0659340659341%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects in DirectSound (34.0201465201465%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (34.0201465201465%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (33.4816763696074%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (33.470695970696%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (32.4786324786325%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Transitions (32.2344322344322%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (31.6391941391941%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using Macro Definitions (30.0952380952381%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (27.2283272283272%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.6025641025641%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (26.4346764346764%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.6410256410256%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (25.4120879120879%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (24.4505494505494%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (23.8553113553114%)
DirectSound > Overview > Creating Sound Buffers