[DirectX 3 Programmer's Reference] IDirect3DRMFrame::InverseTransform (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::GetTransform (71.3458110516934%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::AddTransform (70.6105169340464%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::Transform (70.6105169340464%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::GetOrientation (66.934046345811%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::InverseTransform (66.1421911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::GetTransform (61.7304264363088%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::AddTransform (60.9951323186617%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::Transform (60.9951323186617%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::GetOrientation (57.3186617304264%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface