[DirectX 6 Programmer's Reference] Max (92.4242424242424%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Helper Functions
[DirectX 7 Programmer's Reference] Max (89.7435897435897%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference > D3D_OVERLOADS > D3D_OVERLOADS Helper Functions
[DirectX October 2006 Documentation] Max (35.0480769230769%)
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[DirectX 8.1 C/C++ Programmer's Reference] max (33.7952898550725%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Vertex Shader Reference > Instructions
[DirectX 8.1 Visual Basic Programmer's Reference] max (33.7952898550725%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Vertex Shader Reference > Instructions
[DirectX October 2006 Documentation] max - vs (27.2916666666667%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Instructions
[DirectX October 2006 Documentation] max - ps (27.2916666666667%)
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[DirectX October 2006 Documentation] max - HLSL (24.2775974025974%)
DirectX Graphics > Direct3D 9 > Reference > HLSL Shader Reference > HLSL Intrinsic Functions