[DirectX 6 Programmer's Reference] Matching True RGB Colors to the Frame Buffer's Color Space (49.4047619047619%)
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[DirectX 7 Programmer's Reference] Matching True RGB Colors to the Frame Buffer's Color Space (49.4047619047619%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 8.1 C/C++ Programmer's Reference] Matching Buffer Formats (32.2814794021057%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Matching Buffer Formats (32.2814794021057%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Matching Buffer Formats (30.1801646629233%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 6 Programmer's Reference] Matching Buffer Formats (24.7809070577833%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Matching Buffer Formats (24.7809070577833%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance