[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Voice API (69.2647058823529%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Lobby API (68.4313725490196%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Core API (67.7991886409736%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (66.0107334525939%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (65.5677655677656%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Lobby Visual Basic API (65.4293381037567%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (59.3869731800766%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (58.5322723253758%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Audio Scripts (55.6001188354129%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (52.8223410576352%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Mixing Renderer (52.772770398482%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow
[DirectX October 2006 Documentation] Using Compositional Elements (52.4255156608098%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (52.1634615384615%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 3 Programmer's Reference] Using System Messages (51.4619883040936%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (48.6111111111111%)
DirectPlay > Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (47.8941676139952%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (47.3599865047234%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (44.5970695970696%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (43.5290404040404%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Hardware Mixing (41.697946661182%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (41.697946661182%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (41.0707070707071%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Callback Functions (40.6547619047619%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 6 Programmer's Reference] Using Ports (40.4040404040404%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (38.4920634920635%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 7 Programmer's Reference] Using Player Messages (38.0813813379603%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (38.0813813379603%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Bands (37.4016608391608%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.0162522662523%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (35.3776826621654%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (35.0903263403263%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (33.459595959596%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (32.8717948717949%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.7662522662523%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.1276826621654%)
DirectSound > Overview > Creating Sound Buffers