[DirectX 6 Programmer's Reference] Creating Wide Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Wide Surfaces (100%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (91.1290322580645%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (91.1290322580645%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface (90.1785714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating the Primary Surface (90.1785714285714%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating an Off-Screen Surface (89.1666666666667%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating an Off-Screen Surface (89.1666666666667%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (85.5555555555556%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (85.5555555555556%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Surfaces (44.8436333781161%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Creating Sound Buffers (42.9924242424242%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (40.6146549528903%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (40.6146549528903%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (40.5629571577847%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Buffers (38.6485826001955%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (37.4379571577847%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating the Performance (37.3424369747899%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (36.7456838504633%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (36.7456838504633%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 3 Programmer's Reference] Creating the Scene (35.8789507983056%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (35.7170499778859%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (35.7170499778859%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (35.5076855511638%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 2 Programmer's Reference] Creating Buffers (35.3219696969697%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (35.1942175471587%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (35.1942175471587%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX October 2006 Documentation] Creating a Device (34.2897974236717%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX October 2006 Documentation] Creating the Capture Object (34.2345763398395%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a Capture Buffer (34.1975393028025%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating Audiopaths (33.454290807232%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (31.828903810328%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (27.8882262895908%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (27.4415266106443%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (24.9978870858688%)
DirectSound > Overview > Memory Management