[DirectX 6 Programmer's Reference] Changing an Effect (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Changing an Effect (100%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Changing an Effect (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Changing an Effect (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX October 2006 Documentation] Changing an Effect (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX 3 Programmer's Reference] Changing Modes and Exclusive Access (40.3354978354978%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Changing Modes and Exclusive Access (29.7483766233766%)
DirectDraw > Overview > Using DirectDraw
[DirectX October 2006 Documentation] Changing the Pitch of Waveforms (26.7228739002933%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Changing the Tempo (26.255980861244%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 Visual Basic Programmer's Reference] Changing the Tempo (26.255980861244%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX October 2006 Documentation] Changing the Tempo (25.8689839572192%)
DirectMusic > Using DirectMusic > Playing Sounds > Timing
[DirectX 6 Programmer's Reference] Changing Depth Buffer Write Access (25.6262313537855%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Changing Depth Buffer Write Access (25.6262313537855%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Changing the Tempo (25%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 7 Programmer's Reference] Changing the Tempo (25%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX October 2006 Documentation] Changing Depth Buffer Write Access (24.5040743570155%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Changing Depth Buffer Comparison Functions (24.2606851352981%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Changing Depth Buffer Comparison Functions (24.2606851352981%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Changing Depth Buffer Write Access (23.4434682964095%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Write Access (17.6420328897109%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Write Access (17.2937356760886%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Comparison Functions (16.2764866712235%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Comparison Functions (15.9281894576012%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers