[DirectX 3 Programmer's Reference] IDirect3DRM::Load (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::Tick (69.8752228163993%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::LoadTexture (68.4659090909091%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM (66.934046345811%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::CreateMesh (65.9749670619236%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 2 Programmer's Reference] IDirect3DRM::Load (63.8528138528139%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::Tick (57.9704609116374%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::LoadTexture (56.5611471861472%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::Release (56.3528138528139%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::AddRef (55.9580770107086%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface