[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetQuadraticAttenuation (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetQuadraticAttenuation (75.1478196600148%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (70.879526977088%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (70.879526977088%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (70.269770879527%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetQuadraticAttenuation (66.1421911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetQuadraticAttenuation (65.5324350446302%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (61.2641423617033%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (61.2641423617033%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (60.6543862641424%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 7 Programmer's Reference] IDirect3DRMLight (45.0780672579453%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (43.2829420932549%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces