[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (75.0996810207337%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (72.0075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (71.3825757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetQuadraticAttenuation (70.879526977088%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (66.1421911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (65.484296405349%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (62.3921911421912%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (61.7671911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetQuadraticAttenuation (61.2641423617033%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 7 Programmer's Reference] IDirect3DRMLight (45.8482854864434%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (44.053160321753%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces