[DirectX 6 Programmer's Reference] Optimizing DirectSound Performance (60.9477124183007%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Optimizing DirectSound Performance (57.8208556149733%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX 7 Programmer's Reference] Optimizing DirectSound Performance (54.2016806722689%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing DirectSound Performance (45.120320855615%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Optimizing DirectSound Performance (43.0275606746195%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX October 2006 Documentation] Optimizing Performance (41.0137177400604%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing Mixing Performance (39.6612800099002%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Using the VMR for DirectShow Filter Developers
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing Network Usage (37.5334224598931%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Optimizing Network Usage (37.5334224598931%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX October 2006 Documentation] Optimizing Network Usage (32.174688057041%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Optimizing DVD performance for Windows Games (28.9438502673797%)
DirectX SDK Technical Articles
[DirectX 6 Programmer's Reference] Optimizing a Vertex Buffer (28.8101604278075%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Optimizing a Vertex Buffer (28.8101604278075%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers