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[DirectX 3 Programmer's Reference] Creating the Device and Viewport (65.5059441045606%)
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[DirectX 6 Programmer's Reference] Creating the Direct3D Device (45.2332949308756%)
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[DirectX 6 Programmer's Reference] Creating the Direct3D Object (44.3404377880184%)
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[DirectX 6 Programmer's Reference] Creating the Scene (44.2036290322581%)
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[DirectX 6 Programmer's Reference] Creating a Direct3D Device (43.4381031155225%)
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[DirectX 7 Programmer's Reference] Creating a Direct3D Device (43.4381031155225%)
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[DirectX 6 Programmer's Reference] Creating the Primary Surface and Clipper Object (40.5220487302677%)
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[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (39.797355828727%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Creating Wide Surfaces (39.7279244053438%)
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[DirectX 7 Programmer's Reference] Creating the Performance (39.2809139784946%)
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[DirectX 3 Programmer's Reference] Creating Sound Buffers (38.7096774193548%)
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[DirectX October 2006 Documentation] Creating a Depth Buffer (37.9538725261025%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (36.0551075268817%)
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[DirectX October 2006 Documentation] Creating the Capture Object (35.7904169024712%)
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[DirectX October 2006 Documentation] Creating a Depth Buffer (35.5345176873929%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (34.4903310807939%)
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[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (33.3398898505114%)
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