[DirectX 6 Programmer's Reference] Creating the Direct3D Device (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Direct3D Object (74.8835403726708%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface and Clipper Object (64.4542090656799%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (54.2785561805367%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (54.2785561805367%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (53.2874762808349%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (45.2887808349146%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (45.2887808349146%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (43.4321649659041%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (42.8082220791542%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 3 Programmer's Reference] Creating the Scene (42.5684982969345%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating the Setup Program (40.0572593167702%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (39.9259291725105%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (38.7446649659041%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (38.7446649659041%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (37.8767424051973%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating Buffers (37.252992887197%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX October 2006 Documentation] Creating a DirectInput Device (37.1821649659041%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (37.0756424063314%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (37.0756424063314%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating the Capture Object (36.1827852634743%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Device Object (34.7832348226808%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (33.539402173913%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (33.2792776998597%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (33.2792776998597%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX October 2006 Documentation] Creating a Device (33.0937875676217%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX October 2006 Documentation] Creating the Performance (33.033522841114%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (33.0275020952348%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (32.4298800861301%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (32.4202314165498%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (32.4202314165498%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (32.1029102384292%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 2 Programmer's Reference] Creating Buffers (31.784242887197%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (30.7255268535087%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (28.6783863880517%)
DirectDraw > Overview > Using DirectDrawClipper