[DirectX 3 Programmer's Reference] IDirect3DRM::LoadTextureFromResource (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::CreateTextureFromSurface (68.3251433251433%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::LoadTexture (67.4242424242424%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::CreateDeviceFromSurface (64.6464646464647%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::CreateTexture (64.6464646464647%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 2 Programmer's Reference] IDirect3DRM::LoadTextureFromResource (63.8528138528139%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateTextureFromSurface (56.4203814203814%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::LoadTexture (55.5194805194805%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateDeviceFromSurface (52.7417027417027%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateTexture (52.7417027417027%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface