[DirectX 3 Programmer's Reference] DirectPlay Overview (100%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] DirectPlay Address (87.719298245614%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] DirectPlay Defined Properties (79.1810344827586%)
DirectX Media > DirectPlay > DirectPlay Reference
[DirectX 3 Programmer's Reference] DirectPlay Interface Overviews (75.5555555555556%)
DirectPlay > DirectPlay Interface Overviews
[DirectX 3 Programmer's Reference] DirectPlay Tutorials (73.3333333333333%)
DirectPlay > DirectPlay Tutorials
[DirectX October 2006 Documentation] DirectPlay Voice Topologies (71.6699155295646%)
DirectPlay > DirectPlay Voice
[DirectX 3 Programmer's Reference] DirectPlay Component (70.7246376811594%)
DirectPlay > DirectPlay Architecture
[DirectX October 2006 Documentation] DirectPlay Voice Communication (68.8304093567251%)
DirectPlay > DirectPlay Voice
[DirectX October 2006 Documentation] DirectPlay Lobby Architecture (68.7235329703569%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] DirectPlay Lobby Support (67.9093567251462%)
DirectPlay > DirectPlay Lobby
[DirectX 2 Programmer's Reference] DirectPlay Architecture (64.7597254004577%)
DirectPlay > Overview
[DirectX 7 Programmer's Reference] DirectPlay Messages (63.4085213032581%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] DirectPlay Address (63.4085213032581%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] DirectPlay Protocol (62.0927318295739%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] DirectPlay C/C++ Reference (60.8928571428571%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Reference
[DirectX 7 Programmer's Reference] DirectPlay C/C++ Tutorials (58.6813186813187%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials
[DirectX 8.1 C/C++ Programmer's Reference] DirectPlay Lobbies (58.0366357069143%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay
[DirectX October 2006 Documentation] DirectPlay Voice (57.8947368421053%)
DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] DirectPlay Lobbies (55.887314439946%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay
[DirectX 6 Programmer's Reference] DirectPlay Reference (54.5951417004049%)
DirectX Media > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] DirectPlay Lobby Support (53.0307315233786%)
DirectX 8.1 (C++) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] DirectPlay Voice Communication (52.4057315233786%)
DirectX 8.1 (C++) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] DirectPlay Network Communication (51.7286481900452%)
DirectX 8.1 (C++) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] DirectPlay Lobby Architecture (51.1293568802643%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > DirectPlay Lobbies
[DirectX 8.1 Visual Basic Programmer's Reference] DirectPlay Lobby Architecture (51.1293568802643%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > DirectPlay Lobbies
[DirectX 8.1 Visual Basic Programmer's Reference] DirectPlay Lobby Support (50.8814102564103%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] DirectPlay Voice Communication (50.2564102564103%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 6 Programmer's Reference] DirectPlay (50%)
DirectX Media
[DirectX 8.1 Visual Basic Programmer's Reference] DirectPlay Network Communication (49.5793269230769%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 2 Programmer's Reference] DirectPlay (33.8771929824561%)
Introducing the DirectX 2 Software Development Kit > DirectX 2 Components
[DirectX 2 Programmer's Reference] DirectPlay (29.0006497725796%)
Introducing the DirectX 2 Software Development Kit > Differences Between the Game SDK and the DirectX 2 SDK