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[DirectX 7 Programmer's Reference] Interpreting Joystick Axis Data (100%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
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[DirectX 7 Programmer's Reference] Interpreting Mouse Axis Data (83.6228287841191%)
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[DirectX 8.1 C/C++ Programmer's Reference] Interpreting Joystick Axis Data (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Interpreting Joystick Axis Data (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Interpreting Joystick Axis Data (77.2727272727273%)
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[DirectX 7 Programmer's Reference] Interpreting Keyboard Data (76.8610421836228%)
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[DirectX 8.1 C/C++ Programmer's Reference] Interpreting Mouse Axis Data (64.3046469659373%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Interpreting Mouse Axis Data (64.3046469659373%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Interpreting Mouse Axis Data (60.8955560568464%)
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[DirectX 8.1 C/C++ Programmer's Reference] Interpreting Keyboard Data (57.542860365441%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Interpreting Keyboard Data (57.542860365441%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Interpreting Keyboard Data (54.1337694563501%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data