[DirectX 6 Programmer's Reference] Using Devices (40.0913408841798%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (40.0913408841798%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Lit Vertices (37.3345715097633%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Troubleshooting
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (36.5409207161125%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Vertex Buffers (36.3623492875411%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (36.3623492875411%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (36.1085898890449%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (36.1085898890449%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Ports (35.4882192111294%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Player Context Values (34.9521953030725%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (34.3764826504765%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (33.9037935748462%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectMusic Messages (33.4504968715495%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 3 Programmer's Reference] Using a Custom Mixer (33.3766233766234%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Hardware Mixing (33.1932102984735%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (33.1527064267002%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 7 Programmer's Reference] Using Bands (33.1378915202445%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Using COM (32.9814425770308%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (32.9691206626191%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Audiopaths (32.9058944151823%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (32.68001735107%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using the Capture Buffer (32.4789245841877%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectMusic Ports (32.4053463698773%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (32.2267206477733%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (31.6821181914061%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (31.609381997313%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (31.4954051796157%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (30.981363837401%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.4599567099567%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (28.656936458794%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.573991797676%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (26.9025504938818%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (26.8067504183657%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.7063310450038%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (25.5194805194805%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface