[DirectX 6 Programmer's Reference] Step 5: Managing Access to the Mouse (100%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Managing Access to the Mouse (94.4444444444444%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (88.2978723404255%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 4: Preparing for Buffered Input from the Mouse (87.7450980392157%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 5: Gaining Access to the Joystick (87.5877192982456%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 5: Gaining Access to the Keyboard (86.0964912280702%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 5: Managing Access to the Mouse (85.7142857142857%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Managing Exclusive Access to the Mouse (84.462915601023%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (82.74231678487%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Preparing for Buffered Input from the Mouse (82.1895424836601%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Gaining Access to the Joystick (82.0321637426901%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Gaining Access to the Keyboard (80.5409356725146%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 5: Manage Access to the Mouse (80.4563492063492%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (80.0245098039216%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Buffered Data from the Mouse (78.7390488110138%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Gaining Access to the Keyboard (75.8797729618163%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (75.1633986928105%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 6: Retrieving Buffered Data from the Mouse (74.0121580547112%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 4: Preparing for Buffered Input from the Mouse (73.4593837535014%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 5: Gaining Access to the Joystick (73.3020050125313%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 3: Manage Exclusive Access to the Mouse (72.2864145658263%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 5: Gaining Access to the Keyboard (71.8107769423559%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 6: Retrieve Buffered Data from the Mouse (69.7619047619048%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 4: Prepare for Buffered Input from the Mouse (69.2743764172336%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 5: Gain Access to the Joystick (69.0674603174603%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (56.5152834969908%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 3: Configuring the Session Description (55.9823377605567%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 4: Connecting to a Session (55.8208390525464%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (55.7516155342242%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 3: Loading a Bitmap on the Back Buffer (55.6870160510201%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer