[DirectX 3 Programmer's Reference] The MyScene Function (92.741935483871%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The MakeMyMesh Function (84.0462833099579%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The MakeMyFrames Function (83.741935483871%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The AddMyTexture Function (83.741935483871%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The MakeMyWrap Function (82.9593267882188%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 6 Programmer's Reference] The View Transformation (41.4510825368015%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Projection Transformation (41.151232461839%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The World Transformation (41.0434738411494%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Mathematics of Direct3D Lighting (40.1190510417266%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 7 Programmer's Reference] The View Transformation (38.4748920606111%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 6 Programmer's Reference] The Direct3D Light Model vs. Nature (38.1944478671234%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 7 Programmer's Reference] The Projection Transformation (38.1750419856485%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The World Transformation (38.0672833649589%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (37.6650028875505%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] The Rasterizer (34.9422833649589%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 2 Programmer's Reference] The Direct3D Vision (32.4654377880184%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 2 Programmer's Reference] The Component Object Model (30.6801619433198%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX October 2006 Documentation] The Power of DirectSound (29.5848267622461%)
DirectX Audio > DirectSound
[DirectX October 2006 Documentation] The DirectX Error Handling Utility Library (28.6706349206349%)
DirectX Software Development Kit > DirectX SDK Reference
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (28.2429194831864%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] The Power of DirectX Audio (27.4364678702832%)
DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline (27.3505795279989%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Overview of the Timeline Components
[DirectX October 2006 Documentation] The Direct3D Transformation Pipeline (26.9444444444444%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] The Power of DirectMusic (26.8070489844683%)
DirectMusic > Introduction to DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (24.1176382166371%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline Model (22.9065860215054%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] The DirectShow SDK and the Windows Media Format SDK (22.8064713788741%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications > Creating ASF Files in DirectShow
[DirectX October 2006 Documentation] The PIX for Windows Application (22.4910394265233%)
DirectX Software Development Kit > DirectX SDK Tools > DirectX Performance Tools > PIX > Reference
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (22.2467702306412%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (21.8035190615836%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 2 Programmer's Reference] The DirectSound Object (19.855816226784%)
DirectSound > Overview > Object Types
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (19.2876344086022%)
DirectSound > Overview > Object Types
[DirectX 2 Programmer's Reference] The Autorun.inf File (18.1899641577061%)
AutoPlay > Overview