[DirectX 3 Programmer's Reference] Face and Vertex Normals (65.0053022269353%)
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[DirectX October 2006 Documentation] Face and Vertex Normal Vectors (48.6076604554865%)
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[DirectX October 2006 Documentation] Face and Vertex Normal Vectors (38.8220463500968%)
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[DirectX 6 Programmer's Reference] Face and Vertex Normal Vectors (38.0059523809524%)
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[DirectX 7 Programmer's Reference] Face and Vertex Normal Vectors (38.0059523809524%)
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[DirectX 8.1 C/C++ Programmer's Reference] Face and Vertex Normal Vectors (29.5703933747412%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Face and Vertex Normal Vectors (29.5703933747412%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > RenderToEnvironmentMap > Methods