[DirectX 3 Programmer's Reference] IDirect3DRM::CreateTextureFromSurface (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::CreateDeviceFromSurface (72.3791973791974%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::LoadTextureFromResource (68.3251433251433%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::CreateTexture (68.3251433251433%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::CreateDeviceFromD3D (67.6494676494677%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateTextureFromSurface (63.8528138528139%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateDeviceFromSurface (60.4744354744355%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateTexture (56.4203814203814%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::LoadTextureFromResource (56.4203814203814%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateDeviceFromClipper (55.7447057447057%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface