[DirectX 6 Programmer's Reference] Rendering a Single Frame (61.1660079051383%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 6 Programmer's Reference] Rendering Primitives (51.8455615942029%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering Primitives (51.8455615942029%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 6 Programmer's Reference] Rendering the Scene (49.707674571805%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Primitives (46.1050724637681%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (46.1050724637681%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 6 Programmer's Reference] Rendering (40.6497454751131%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Rendering (40.6497454751131%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 6 Programmer's Reference] Rendering From a Vertex Buffer (39.359681372549%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (39.359681372549%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (36.9821100775514%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (36.8410326086957%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (36.4564172240803%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Rendering Engine (35.1837474120083%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (35.1837474120083%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX October 2006 Documentation] Rendering Primitives (35.1675724637681%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (33.5801630434783%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (33.1955476588629%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (31.2228260869565%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Rendering into a Viewport (29.8095634642356%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 C/C++ Programmer's Reference] Rendering a Project (28.708621541502%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Errors (28.1943155708731%)
DirectX 8.1 (C++) > DirectShow > DirectShow Editing Services C++ Reference
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from User Memory Pointers (27.6358695652174%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (27.6358695652174%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (27.251254180602%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (27.251254180602%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (25.5483307453416%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (23.6620082815735%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers