[DirectX 3 Programmer's Reference] IDirect3DRMViewport::Transform (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::InverseTransform (71.027846027846%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::Render (69.9242424242424%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::SetFront (69.0909090909091%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::GetCamera (69.0909090909091%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Transform (67.1368861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::InverseTransform (62.4071563726736%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Render (61.30355276907%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Configure (60.4702194357367%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::GetFront (60.4702194357367%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface