[DirectX 3 Programmer's Reference] The MakeMyWrap Function (92.741935483871%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The MakeMyFrames Function (88.741935483871%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The MakeMyMesh Function (88.3941093969145%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The MakeMyLights Function (86.741935483871%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The MyScene Function (82.9593267882188%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 6 Programmer's Reference] The View Transformation (42.5380390585407%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The World Transformation (42.085140507816%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Projection Transformation (41.151232461839%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Mathematics of Direct3D Lighting (40.813495486171%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 7 Programmer's Reference] The View Transformation (39.5618485823502%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (39.1355911228446%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] The World Transformation (39.1089500316256%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 6 Programmer's Reference] The Rasterizer (38.1902129715841%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 7 Programmer's Reference] The Projection Transformation (38.1750419856485%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The Rasterizer (35.2140224953937%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 2 Programmer's Reference] The Direct3D Vision (32.2480464836706%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX October 2006 Documentation] The DirectX Error Handling Utility Library (29.4642857142857%)
DirectX Software Development Kit > DirectX SDK Reference
[DirectX October 2006 Documentation] The Power of DirectSound (28.1959378733572%)
DirectX Audio > DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (27.281381021648%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX October 2006 Documentation] The Direct3D Transformation Pipeline (26.9444444444444%)
DirectX SDK Technical Articles
[DirectX 2 Programmer's Reference] The Component Object Model (26.834008097166%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] The Power of DirectX Audio (26.4749294087448%)
DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline (26.3723186584337%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Overview of the Timeline Components
[DirectX October 2006 Documentation] The Power of DirectMusic (25.4181600955795%)
DirectMusic > Introduction to DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (24.7933138923128%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 8.1 C/C++ Programmer's Reference] The Filter Graph and Its Components (23.4459805427547%)
DirectX 8.1 (C++) > DirectShow > About DirectShow
[DirectX October 2006 Documentation] The PIX for Windows Application (22.4910394265233%)
DirectX Software Development Kit > DirectX SDK Tools > DirectX Performance Tools > PIX > Reference
[DirectX 8.1 C/C++ Programmer's Reference] The DirectShow SDK and the Windows Media Format SDK (22.3162753004428%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications > Creating ASF Files in DirectShow
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (20.9127781357795%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (20.4991712354966%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 2 Programmer's Reference] The DirectSound Object (19.5593735390369%)
DirectSound > Overview > Object Types
[DirectX 2 Programmer's Reference] The Autorun.inf File (18.5522829982858%)
AutoPlay > Overview
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (18.394777265745%)
DirectSound > Overview > Object Types