[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (100%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 7 Programmer's Reference] Hardware Abstraction and Emulation (78.5714285714286%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (73.8692067736185%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 3 Programmer's Reference] Hardware Acceleration (56.0702614379085%)
DirectSound > DirectSound Overview > DirectSound Features
[DirectX 7 Programmer's Reference] Hardware Abstraction Layer (HAL) (52.4406353450471%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Architecture
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (49.7519841269841%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 3 Programmer's Reference] Hardware Memory Management (47.6373076112165%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Hardware Abstraction and Emulation (46.3293650793651%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 2 Programmer's Reference] Hardware Acceleration (44.5929887106358%)
DirectSound > Overview > DirectSound Features
[DirectX 3 Programmer's Reference] Hardware and Software Sound Buffers (44.2162698412698%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (42.8637079831933%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (42.8637079831933%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (42.1941908947487%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (42.1941908947487%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 2 Programmer's Reference] Hardware Memory Management (41.0390671420083%)
DirectSound > Overview > IDirectSound Interface
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (35.2093701758024%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Hardware Considerations for Texturing (35.2093701758024%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 2 Programmer's Reference] Hardware and Software Sound Buffers (32.7389971139971%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Hardware Acceleration Levels (31.8811933375501%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials
[DirectX 7 Programmer's Reference] Hardware Acceleration Level Constants (31.8013866400963%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Reference
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (31.3982732732733%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (25.5054161304161%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (25.5054161304161%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures