[DirectX 3 Programmer's Reference] IDirect3DRMObject::Clone (75.7575757575758%)
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[DirectX 3 Programmer's Reference] IDirect3DRMObject::GetName (69.988344988345%)
Direct3D > Retained-Mode Reference > IDirect3DRMObject
[DirectX 3 Programmer's Reference] IDirect3DRMObject::GetClassName (68.4995112414467%)
Direct3D > Retained-Mode Reference > IDirect3DRMObject
[DirectX 3 Programmer's Reference] IDirect3DRMObject (68.4659090909091%)
Direct3D > Retained-Mode Reference > IDirect3DRMObject
[DirectX 2 Programmer's Reference] IDirect3DRMObject::Clone (66.4983164983165%)
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[DirectX 2 Programmer's Reference] IDirect3DRMObject::Release (61.6906241906242%)
Direct3D > Retained-Mode Reference > IDirect3DRMObject Interface
[DirectX 2 Programmer's Reference] IDirect3DRMObject::AddRef (61.4983164983165%)
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[DirectX 2 Programmer's Reference] IDirect3DRMObject::SetName (60.7290857290857%)
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[DirectX 2 Programmer's Reference] IDirect3DRMObject::GetName (60.7290857290857%)
Direct3D > Retained-Mode Reference > IDirect3DRMObject Interface
[DirectX 7 Programmer's Reference] IDirect3DRMObject (54.3170677361854%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMObject (52.521942571495%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces