[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (75.1325757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (72.0075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (71.3825757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetQuadraticAttenuation (70.879526977088%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (66.1421911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (65.5171911421912%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (62.3921911421912%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (61.7671911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetQuadraticAttenuation (61.2641423617033%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 7 Programmer's Reference] IDirect3DRMLight (45.3219696969697%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (43.5268445322793%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces