[DirectX 6 Programmer's Reference] Reading from a Wave File (86.3636363636364%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Reading from a Wave File (86.3636363636364%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Reading Wave Data from a Resource (57.0707070707071%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Data from a Resource (54.969454887218%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Data from a Resource (54.969454887218%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX October 2006 Documentation] Reading WAV Data (51.5151515151515%)
DirectX Audio > DirectSound > Programming Guide > Using WAV Data
[DirectX 7 Programmer's Reference] Reading Wave Data from a Resource (50.3246753246753%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Files (41.3330912508544%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Files (41.3330912508544%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 C/C++ Programmer's Reference] Reading ASF Files in DirectShow (33.5955710955711%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications