[DirectX 6 Programmer's Reference] Triangle Flags (99.2647058823529%)
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[DirectX 2 Programmer's Reference] Triangle Flags (66.7838874680307%)
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[DirectX 3 Programmer's Reference] Triangle Flags (66.7838874680307%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (45.5357142857143%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (45.5357142857143%)
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[DirectX October 2006 Documentation] Triangle Fans (42.6721775666788%)
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[DirectX October 2006 Documentation] Triangle Lists (39.1007489952503%)
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[DirectX October 2006 Documentation] Triangle Strips (37.9102728047741%)
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[DirectX October 2006 Documentation] Triangle Interpolation (34.2099013518451%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Triangle Fans (34.1837058099102%)
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[DirectX 6 Programmer's Reference] Triangle Fans (33.9259073194495%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (33.9259073194495%)
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[DirectX 3 Programmer's Reference] Triangle Interpolants (33.6355287077716%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (33.0074556996712%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (33.0074556996712%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 6 Programmer's Reference] Triangle Interpolants (32.797619047619%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 7 Programmer's Reference] Triangle Interpolants (32.797619047619%)
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[DirectX 2 Programmer's Reference] Triangle Strips and Fans (32.5105134842909%)
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[DirectX 3 Programmer's Reference] Triangle Strips and Fans (30.8081477553906%)
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[DirectX 6 Programmer's Reference] Triangle Lists (30.354478748021%)
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[DirectX 7 Programmer's Reference] Triangle Lists (30.354478748021%)
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (29.4360271282426%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 7 Programmer's Reference] Triangle Strips (29.1640025575448%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (28.3869199853855%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (28.3869199853855%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (28.2455509377664%)
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