[DirectX 6 Programmer's Reference] Checking for Active Status (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Error Checking
[DirectX 6 Programmer's Reference] Checking for Lost Mouse Input (33.2612711501392%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 7 Programmer's Reference] Checking for Lost Mouse Input (33.2612711501392%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Checking for Lost Mouse Input (33.2612711501392%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Checking for Lost Joystick Input (30.1824534161491%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Checking for Lost Joystick Input (30.1824534161491%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Checking for Lost Joystick Input (30.1824534161491%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Mouse Input (30.0004015849218%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Mouse Input (30.0004015849218%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Checking for Lost Keyboard Input (29.1779891304348%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Checking for Lost Keyboard Input (29.1779891304348%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Checking for Lost Keyboard Input (29.1779891304348%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Joystick Input (26.9215838509317%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Joystick Input (26.9215838509317%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Keyboard Input (25.9171195652174%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Keyboard Input (25.9171195652174%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data