[DirectX 6 Programmer's Reference] Creating the Direct3D Device (64.8316970546985%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface and Clipper Object (63.3903792784459%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Direct3D Object (63.218793828892%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (56.4124762808349%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Creating Objects and Interfaces (53.6684782608696%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (44.0791034155598%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (44.0791034155598%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (43.2474501897533%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (42.4914018026565%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (40.235232971235%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating the Scene (38.7666549789621%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating Surfaces (38.2571441093969%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Creating Buffers (38.0018408134642%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating the Setup Program (37.148273141655%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (36.6190392706872%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX October 2006 Documentation] Creating Blending Stages (34.1394197054698%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (34.0802507012623%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (34.0802507012623%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating a Capture Buffer (33.273799088359%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (33.2014814165498%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (33.2014814165498%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (32.914402173913%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating Buffers (32.5330908134642%)
DirectSound > Overview > IDirectSound Interface
[DirectX October 2006 Documentation] Creating the Capture Object (32.4673474754558%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (31.9315392706872%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (31.9315392706872%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX October 2006 Documentation] Creating a Vertex Buffer (31.7452664796634%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (31.726639200561%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (31.7200648667602%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (31.6608958625526%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (31.6608958625526%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (31.4779102384292%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (31.3379608561368%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (31.0473916068674%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (29.7974666900421%)
DirectDraw > Overview > Using DirectDraw