[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (64.9112576064909%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (42.8777072564287%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (42.8777072564287%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating Cube-Map Textures (40.8911135829935%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Texturing Support
[DirectX 7 Programmer's Reference] Creating Textures (40.0846619700902%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Texturing Support
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (38.2669078174385%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (38.2669078174385%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (37.6750310802853%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (37.4179608487976%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating an Effect (37.4048388519213%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX October 2006 Documentation] Creating a Capture Buffer (36.6629303943854%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (35.9182081753241%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX October 2006 Documentation] Creating the Capture Object (35.8564787814821%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Creating the Setup Program (35.3658767153425%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (34.8645162712761%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (34.7693782811931%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (34.320652173913%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX October 2006 Documentation] Creating a Vertex Buffer (33.9869320557937%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (33.9313147031797%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 3 Programmer's Reference] Creating Buffers (32.8794212950451%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (32.6527496518112%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating ASF Files in DirectShow (32.5326307434518%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (32.4181007219351%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (32.3514253902461%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (32.3514253902461%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX October 2006 Documentation] Creating Blending Stages (32.2627941247593%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (32.0923029946128%)
DirectSound > DirectSound Examples
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (31.6102230230674%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Creating and Managing Sessions (31.5266109829336%)
DirectX 8.1 (C++) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (31.0643895319892%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (28.8854623921436%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (28.0014523098982%)
DirectSound > Overview > Memory Management
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (27.6717310225343%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (26.8072835754069%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (25.5264801185745%)
DirectSound > Overview > IDirectSound Interface