[DirectX 3 Programmer's Reference] The EnumDrivers Function (92.741935483871%)
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[DirectX 3 Programmer's Reference] The enumDeviceFunc Callback Function (80.9363799283154%)
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[DirectX 3 Programmer's Reference] The BPPToDDBD Helper Function (80.6729699666296%)
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[DirectX 3 Programmer's Reference] The MakeMyLights Function (67.3573200992556%)
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[DirectX 3 Programmer's Reference] The MakeMyFrames Function (67.3573200992556%)
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[DirectX 7 Programmer's Reference] The Projection Transformation (41.7006830112896%)
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[DirectX 7 Programmer's Reference] The World Transformation (41.5929243905999%)
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[DirectX 7 Programmer's Reference] The View Transformation (41.5929243905999%)
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[DirectX 7 Programmer's Reference] The Rasterizer (40.5512577239332%)
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[DirectX 6 Programmer's Reference] The Mathematics of Direct3D Lighting (39.8568132794888%)
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[DirectX 6 Programmer's Reference] The Projection Transformation (38.8160676266742%)
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[DirectX 6 Programmer's Reference] The World Transformation (38.7083090059845%)
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[DirectX 6 Programmer's Reference] The View Transformation (38.7083090059845%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Direct3D Light Model vs. Nature (37.9322101048856%)
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[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (35.9509560648081%)
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[DirectX 2 Programmer's Reference] The Direct3D Vision (30.5469396195203%)
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[DirectX October 2006 Documentation] The Direct3D Transformation Pipeline (27.2222222222222%)
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[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (26.4193120561307%)
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[DirectX 2 Programmer's Reference] The Component Object Model (21.9757085020243%)
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[DirectX 2 Programmer's Reference] The Autorun.inf File (21.8224427901847%)
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[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (19.0358029067706%)
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[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (18.4760132340778%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping