[DirectX 6 Programmer's Reference] Typical Scenarios for DMA (99%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Typical Scenarios for DMA (99%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 8.1 C/C++ Programmer's Reference] Typical Uses of Timecode (26.5219189412738%)
DirectX 8.1 (C++) > DirectShow > Appendixes > SMPTE Timecode