[DirectX 3 Programmer's Reference] Preparing a DirectX Application for Installation (100%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 6 Programmer's Reference] Preparing the Setup Folder (37.5347222222222%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Setup Folder (36.6360294117647%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 7 Programmer's Reference] Preparing the Setup Folder (34.9553571428571%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Setup Folder (34.5432692307692%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX October 2006 Documentation] Preparing the Action Map (33.5132575757576%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Action Map (32.2632575757576%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Action Map (32.2632575757576%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX 6 Programmer's Reference] Preparing for Compilation (30.4779158040028%)
Introducing DirectX 6.1 > Compiling DirectX Samples and Other DirectX Applications
[DirectX 7 Programmer's Reference] Preparing for Compilation (27.4107142857143%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > Compiling DirectX Samples and Other DirectX Applications
[DirectX 7 Programmer's Reference] Preparing to Draw a Sprite (26.1312724014337%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Sprite Support
[DirectX 6 Programmer's Reference] Preparing to Use a Viewport (21.6585497835498%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 6 Programmer's Reference] Preparing to Use a Material (19.5643939393939%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Preparing to Use a Light (16.2310606060606%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights