[DirectX 6 Programmer's Reference] Creating the Primary Surface and Clipper Object (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Direct3D Object (66.581868640148%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Direct3D Device (64.4542090656799%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (51.7981145787073%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (40.7675042391699%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (40.7675042391699%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (40.4677659069805%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (40.4677659069805%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (39.7117175198837%)
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[DirectX 3 Programmer's Reference] Creating the Device and Viewport (38.097471725702%)
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[DirectX 3 Programmer's Reference] Creating the Scene (37.8572520963266%)
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[DirectX 7 Programmer's Reference] Creating the DirectSound Object (37.8393708409179%)
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[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (37.4050442919897%)
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[DirectX October 2006 Documentation] Creating the Capture Object (35.5558855674256%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (32.8963110993405%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (32.8963110993405%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (32.6484447271045%)
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[DirectX October 2006 Documentation] Creating the Device Object (31.8387059473009%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating a Capture Buffer (31.8324813121065%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Capture Device Object (31.5470106830593%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (30.5252846080391%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (30.5252846080391%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (30.2853214243084%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (30.0816336426845%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (29.6837698815314%)
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[DirectX October 2006 Documentation] Creating Blending Stages (29.2149173032736%)
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DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (29.1097512757005%)
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