[DirectX 3 Programmer's Reference] Creating the Setup Program (100%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 6 Programmer's Reference] Creating a DirectSetup Callback Function (54.6590909090909%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Creating a DirectSetup Callback Function (54.6590909090909%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (54.6590909090909%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Creating Buffers (46.4456914053688%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating Surfaces (44.7581585081585%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (44.3426197458455%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (44.3426197458455%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (44.3231658692185%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (44.3231658692185%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating Sound Buffers (43.4651806526806%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (43.0579836829837%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (43.0579836829837%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (42.8258881922675%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (42.8258881922675%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 2 Programmer's Reference] Creating Buffers (42.736013986014%)
DirectSound > Overview > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (42.3710161964472%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (41.1210161964472%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (40.0720520421607%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (39.8997518286311%)
DirectSound > Overview > Memory Management
[DirectX October 2006 Documentation] Creating the Capture Object (39.3913398692811%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (38.9178352675693%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 8.1 C/C++ Programmer's Reference] Creating ASF Files in DirectShow (36.8986742424242%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX October 2006 Documentation] Creating a Capture Buffer (36.0793740573152%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Device Object (36.037296037296%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating the Capture Device Object (35.3821301247772%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Performance (34.7261072261072%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (34.5512820512821%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (34.5512820512821%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (34.3952922077922%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (34.3952922077922%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (32.7122518286311%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (32.7122518286311%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (30.2644230769231%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (29.8253676470588%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks